Nothing else is really important for a while. Knowin what I know now, if I were to start over, I'd buy a high level password cracker and firewall, and then an an SE Argon motherboard and whatever CPU/harddrive/memory I needed to accommodate those two programs, plus 100 QB leftover hd space. A lot of money can wasted on things that don't really help much in the early game. In general it's recommended to buy high levels of software, and then only the hardware you need to run accomodate them. These re completely optional, and are located here if you want them. * The game has multiple skins available that (t present) require separate installation if you want to use them. For some, the effect is not very noticeable, for others, like firewall cracking, it's extremely helpful. * There are cracking mini-games to speed up cracking software (password, firewall, etc.) Click the roundish circle thing to the left of the close-window-x in the upper left of a software window to read how these work. Also be aware that as of this writing the game seems to not acknowledge that serves have come back online until you refresh your web browser Avoid taking missions tht require you to access crashed server. * If a server goes red on your map, that means that it has crashed and is presently offline. It might be simplest to use the route manager to save proxy chains, and then simply connect to your target, disconnect and re-connect fresh from the route manager when you want to erase your logs. The game is totally playable, but as of this writing, sometimes the text on the connect/disconnect button gets confused, and in general the game gets confused when you try to 'back up' through your proxy chain and perform actions on previous systems in the chain. * Note also that connect/disconnect tracking is a little wonky, and needs to be patched. It might be a little while before you establish a second proxy. Your first proxy will be the Codelink Orientation Server. Instead, establish a system as a proxy, then create a proxy chain using the route manager. It is considerably more difficult to generate a proxy chain, and it appears to not be possible to simply connect to X and then connect to Y. * The proxy/routing system in the game is different from both Uplink and Slavehack. * Note that sites often require cracking multiple levels of security. Don't waste your time hacking higher levels of security than you need. Most other early-game missions only require accessing the 'employee login' section of a site. Many early game missions only require accessing a totally public database that requires no cracking at all. * It is NOT necessary to access administration or c-panel for most missions. Shops, and the codelink servers are located here. The full download version of the game has some features that the flash version lacks, like full screen mode and customizable skins. If you've never played a hack-simulator game, you might not know what to look for, but if you have, don't be surprised when things are different.) Multiple file servers attached to a site, with both public and restricted resources. Though Note that while codelink is very much an Uplink clone, it is different from both Uplink and Slavehack in a few subtle ways that might not be immediately obvious. If you're never played Uplink or Slavehack, you might consider watching the videos. (Note that there's about an hour of video here, and the pacing in them is very slow. I've spoken with the game designer, and apparently "hacker organiztions" (guilds/clans/etc.) are in the works, so soon we will be able to have our own Bay12 hacker corp. Upgrade hardware and software, hack into systems, banks, delete corporate files, perform missions for pay, discover secrets and generally run amuck. Inspired by Uplink, Codelink(V2) is multiplayer hacking simulator.
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